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Udemy – Build Games in the Browser with C++, Lua & WebAssembly

 

Source
https://www.udemy.com/course/build-games-in-the-browser-with-cpp-and-wasm/
File Size
22.1 GB
Publisher
Dustin Clark
Updated
January 6, 2026
Description

Bring the power of modern C++20, OpenGL, and SDL2 straight to the browser with WebAssembly, and build your own 2D game engine from the ground up. In this course, you’ll learn how to combine native C++ performance with the accessibility of the web, using Emscripten to compile your engine to WASM so it runs directly in any modern browser.

You’ll go beyond just drawing sprites — we’ll architect a real engine with:

  • Entity Component System (ECS) using EnTT
  • Physics and collisions powered by Box2D
  • Lua scripting for flexible and dynamic gameplay logic
  • OpenGL rendering for efficient graphics
  • SDL2 for input, windowing, and audio
  • Hot-reloadable assets and a modular architecture ready for expansion

By the end of the course, you’ll have built a complete, browser-based game framework capable of running complex 2D games — all coded in modern, clean C++20 and easily extended through Lua scripts. We’ll start with a simple Tetris-style game, then evolve into a platformer using physics, tilemaps, and real scripting control. Along the way, you’ll learn core engine design patterns, modern C++ techniques, and real-world practices for cross-compiling and optimizing games for the web.

What You’ll Learn:

  • How to compile modern C++20 to WebAssembly using Emscripten
  • How to use SDL2 and OpenGL for cross-platform rendering in the browser
  • How to build an Entity Component System (ECS) with EnTT
  • How to add physics using Box2D
  • How to embed and use Lua for scripting gameplay
  • How to organize your game engine architecture cleanly and efficiently
  • How to create real browser-based 2D games with C++ performance

Technologies Used:

  • C++20
  • WebAssembly (WASM)
  • Emscripten
  • SDL2
  • OpenGL
  • Box2D
  • Lua
  • EnTT (ECS)

Who This Course Is For:

  • C++ developers who want to bring their games to the web
  • Game developers interested in building their own 2D engine
  • Programmers who want to learn Emscripten and WebAssembly in a real-world project
  • Anyone who wants to combine native performance with web deployment

Why Take This Course:
Most WebAssembly tutorials stop at “Hello World.” In this course, you’ll build something real — a fully functional 2D game engine capable of running in the browser. You’ll understand every layer: from C++20 compilation, ECS architecture, and physics integration, to scripting, rendering, and deployment. This is modern game engine design for the web, taught step-by-step, with clean, maintainable C++ and production-quality techniques.

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